Black Art of 3D Game Programming: Writing Your Own High-Speed 3D Polygon Video Games in C
Lamothe, Andre
Written by a master programmer, this book explains in detail what's behind the programming of those complex, mesmerizing video games. LaMothe makes clarity a priority, discussing math, projections, hidden surface removal, lighting, and transformation in an easy-to-understand language, and concludes by showing how to assemble all the pieces of a game into a complete product. 30 screen dumps.
წელი:
1995
გამომცემლობა:
Waite Group Pr
გვერდები:
1174
ISBN 10:
1571690042
ISBN 13:
9781571690043
ფაილი:
PDF, 47.66 MB
IPFS:
,
1995